ShieldTowerClass

Classlabel: "shieldtower"

Class Tree: Entity->GameObject->Building->PoweredBuilding->ShieldTower

Description:
ShieldTower is a building that creates a rectangular, uni-directional Manget field.

Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 21 //TEAM_SLOT_SHIELDTOWER

ODF Properties:
  • [ShieldTowerClass]

    X Axis: Left / Right.
    shieldMinX = -50.0f
    Minimum Shield boundary on the X axis.

    shieldMaxX = 50.0f
    Maximum Shield boundary on the X axis.

    Y Axis: Up / Down
    shieldMinY = 0.0f
    Minimum Shield boundary on the Y axis.

    shieldMaxY = 10.0f
    Maximum Shield boundary on the Y axis.

    Z Axis: Forward / Backward
    shieldMinZ = -5.0f
    Minimum Shield boundary on the Z axis.

    shieldMaxZ = 5.0f
    Maximum Shield boundary on the Z axis.

    objPush = 100.0f
    Object Push force.

    objDrag = 1.0f
    Object Drag force.

    ordPush = 200.0f
    Ordnance Push force.

    ordDrag = 3.0f
    Ordnance Drag force.

    ForceMass = -1
    If this is < 0, default behavior is applied. If this is > 0, then the Force applied to the object is multiplied by (ForceMass / Target's Mass).

    MinForceMassScale = 0.0001
    If ForceMass is > 0, this is the minimum mass it clamps to.

    MaxForceMassScale = 1.0
    If ForceMass is > 0, this is the maximum mass it clamps to.

    TeamFilter = 0
    Team Filter applied to both Objects and Ordnance. Valid values:
    Team
    Craft
    Ordnance
    All Teams
    0
    0
    Same Team Only
    1
    16
    Allies
    2
    32
    Enemies
    3
    48
    Not Same Team
    4
    64
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