ShieldUpgradeClass

Classlabel: "shieldup"

Class Tree: Entity->Weapon->ShieldUpgrade

Description:
Shield upgrade class is a weapon that equips the carrier with a ShieldClass. This changes what type of Damage value is applied to it.

Default ODF Properties:
[WeaponClass]
canSelect = false
couldHit = false

ODF Properties:
  • [ShieldUpgradeClass]

    shieldClass = "S"

    colorRange = 0.5f
    Color Range multiplier that the effect Starts at based on damage.

    animateTime = 1.0f
    Time it takes for the effect to render.

    scaleStart = 0.1f
    Start size.

    scaleFinish = 1.0
    Finish size.

    startColor = "255 255 255 255"
    Starting color.

    middleColor = "255 255 255 255"
    Middile color.

    finishColor = "255 255 255 255"
    Finish color.

    textureName = ""
    Texture filename used for the Shield Effect.
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