SiloClass
Classlabel: "silo"
Class Tree: Entity->GameObject->Building->Silo
Description:
Silo is a type of Building that is capable of generating Scrap.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->Silo
Description:
Silo is a type of Building that is capable of generating Scrap.
Default ODF Properties:
[GameObjectClass]
canDetect = true
canInteract = true
buildRequire = "B"
buildSupport = "B"
ODF Properties:
-
[SiloClass]
initDelay = 10.0f
Note: If the Scrap Bar reaches this Extractor's Scrap Segment before this timer is up, it will wait unil this timer expires before generating more Scrap.
scrapDelay = = 10.0f
scrapHold = 10
ScrapDropPoint = true
RunParallel = false
RequiresExtractor = true