SiloClass

Classlabel: "silo"

Class Tree: Entity->GameObject->Building->Silo

Description:
Silo is a type of Building that is capable of generating Scrap.

Default ODF Properties:
[GameObjectClass]
canDetect = true
canInteract = true
buildRequire = "B"
buildSupport = "B"

ODF Properties:
  • [SiloClass]

    initDelay = 10.0f
    Time, in seconds, before this object starts to generate Scrap.
    Note: If the Scrap Bar reaches this Extractor's Scrap Segment before this timer is up, it will wait unil this timer expires before generating more Scrap.

    scrapDelay = = 10.0f
    The interval, in seconds, between producing 1 Scrap.

    scrapHold = 10
    Amount of Scrap storage this object adds to the Scrap Bar.

    ScrapDropPoint = true
    If this is true, Scavenger and ScavengerH with doDrop set to true can Dropoff scrap here.

    RunParallel = false
    If this is true, Scrap is generated in parallel for this object, instead of in Scrap Bar sequence.

    RequiresExtractor = true
    If true, requires a deployed Extractor for this object to generate Scrap. If false, will generate Scrap on it's own.
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