SpecialItemClass

Classlabel: "specialitem"

Class Tree: Entity->Weapon->SpecialItem

Description:
Special Item Class is a weapon that is toggled on and off.

Default ODF Properties:
[WeaponClass]
aiRange = 10.0f

ODF Properties:
  • [SpecialItemClass]

    activeSound = ""
    Sound file played while Active.

    expireSound = ""
    Sound file played upon expiration.

    ammoCost = 100
    Ammo cost per second while Active.
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