SprayBombClass
Classlabel: "spraybomb"
Class Tree: Entity->Ordnance->Bullet->Grenade->SprayBomb
Description:
Spray Bomb is a Grenade that turns into a GameObject when it lands and comes to a stop.
ODF Properties:
Class Tree: Entity->Ordnance->Bullet->Grenade->SprayBomb
Description:
Spray Bomb is a Grenade that turns into a GameObject when it lands and comes to a stop.
ODF Properties:
-
[SprayBombClass]
payloadName = ""
bounceRatio = 0.1f
soundBounce = "bounce.wav"
HitExplodeTypes = 0
-
1 = Building
-
2 = Craft
-
4 = Person
-
8 = Other
- 16 = Terrain
BuildSprayOnHit = true
Note: Only applies if HitExplodeTypes is not 0.
ExplodeOnHit = false
Note: Only applies if HitExplodeTypes is not 0. -
1 = Building