SprayBuildingClass

Classlabel: "spraymine"

Class Tree: Entity->GameObject->Building->SprayBuilding

Description:
Spray Building is more like a Mine that sprays an Ordnance Class around in a circle.

ODF Properties:
  • [SprayBuildingClass]

    payloadName = ""
    ODF name of the Ordnance Class to fire.

    fireSound = ""
    Sound file played when firing.

    triggerDelay = 1.0f
    Time in seconds before it starts shooting.

    setAltitude = 2.0f
    Altitude it raises up to.

    omegaSpin = 0.0f
    Turn rate.

    shotDelay = 
    Time in seconds between firing it's payloadName.

    anglePitch = 0.25f
    Randomized pitch angle for it's Ordnance trajectory.

    LiftSpring = 3.0f
    It's Lift Spring.

    MaxYSpeed = 1e6
    Maximum speed it raises up to SetAltitude.
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