SupplyDepotClass
Classlabel: "supplydepot"
Class Tree: Entity->GameObject->Building->PoweredBuilding->SupplyDepot
Description:
SupplyDepots are Buildings that can repair objects nearby.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->PoweredBuilding->SupplyDepot
Description:
SupplyDepots are Buildings that can repair objects nearby.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 12 //TEAM_SLOT_SERVICE
isSingle = true
ODF Properties:
-
[SupplyDepotClass]
supplyRange = 20.0f
healthRate = 0.0f
ammoRate = 0.0f
supplyRate = 0.0f
localAmmoRate = 0.0f
ServiceAllies = true
ServiceParallel = false
supplySound = ""
SupplyDepotClassServiceMask = 0
SupplyDepotClassServiceMatch = 0
SupplyDepotClassServiceProvides = 0
Auto Service Selection
ServiceSTs = true
ServiceCraft = true
ServiceBuildings = false
ServicePilots = false
ServiceOther = false