TargetingGunClass

Classlabel: "targeting"

Class Tree: Entity->Weapon->TargetingGun

Description:
Targeting Gun Class is a weapon that fires a Leader round class.

ODF Properties:
  • [TargetingGunClass]

    leaderName = ""
    ODF name for the Leader round Ordnance Class.

    leaderSound = ""
    Sound file played when firing the Leader round.

    shotDelay = 1.0f
    Time in seconds before it can be fired again.

    InitialShotDelay = 0.0f
    Minimum time trigger must be held down before it will activate.

    salvoCount = 10
    This is how many shots fire each time the Weapon is fired.

    firstDelay = 1.0f
    Initial shotDelay between the Leader hitting an object and the Salvo starting.

    salvoDelay = 0.2f
    If SalvoCount is > 0, this is the time in seconds between Salvo shots.

    lockingReticle = ""
    Sprite Table name for the reticle used while the Leader round is active.

    lockedReticle = ""
    Sprite Table name for the reticle used while the Leader round is locked onto a target.
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