ThermalMissileClass

Classlabel: "thermalmissile"

Class Tree: Entity->Ordnance->Bullet->Missile->ThermalMissile

Description:
Thermal Missile is a Missile that homes in on the Heat Signature of an object.

Default ODF Properties:
[OrdnanceClass]
ammoCost = 10

[MissileClass]
omegaTurn = 1.0f

ODF Properties:
  • [ThermalMissileClass]

    coneAngle = 0.314159
    The cone angle which it can lock onto Targets. This is in radians.

    lockRange = lfieSpan * shotSpeed * 1.25f
    Range which it can seek a target on it's own.


    ActLikeBZ2 = true
    If true, can be distracted by any passing units, and loses it's target if it goes outside coneAngle. If false, prioritizes it's locked on Target (if any), and continues to track it even if it's outside the missile's coneAngle.
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