TrackedVehicleClass
Classlabel: "tracked"
Class Tree: Entity->GameObject->Craft->TrackedVehicle
Tracked Vehicles are Craft that require model pieces named Tractor_l / Tractor_r and attached Tread_l / Tread_r respectively.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Craft->TrackedVehicle
Tracked Vehicles are Craft that require model pieces named Tractor_l / Tractor_r and attached Tread_l / Tread_r respectively.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 24 //TEAM_SLOT_UTILITY
canSnipe = false
isAssault = true
ODF Properties:
-
[TrackedVehicleClass]
omegaSpin = 5.0f
omegaTurn = 2.0f
alphaSteer = 5.0f
velocForward = 10.0f
velocReverse = 5.0f
accelThrust = 5.0f
treadSound = "engthrst.wav"
engineSound = "engthrst.wav"
pitchThrust = 0.0f
rollSteer = 0.0f
alphaTrack = 0.0f
NormalTrackFactor = 0.0f
alphaDampX = 0.0f
alphaDampZ = 0.0f
LiftSpring = 5.0f
TreadForceFeedback = 1.0f
LevelForce = 10.0f
ThrustTrack = 0.0f
CENTER_SHIFT = -0.4f
SUSPENSION_MIN = -0.2f
SUSPENSION_MAX = 0.3f
SPRING_FACTOR = 2.0f
DAMPING_FACTOR = 2.0f
TREAD_STATIC_FRICTION = 1.0f
UseGlobalFriction = false
GlobalFrictionMaxThrottle = 0.04f
GlobalFrictionMaxHeight = 2.0f
GlobalFrictionStaticCoeff = 0.4f
GlobalFrictionDynamicCoeff = 0.24f
CanWaterDamage = true
WaterDamageMinDepth = 1.0f
WaterDamageMultiplier = 100.0f
LimitVelocity = -1
LimitVelocityDamage = 0
Use13Treads = true
AI Only Physics Parameters:
AIomegaSpin = omegaSpin AIomegaTurn = omegaTurn AIalphaSteer = alphaSteer AIvelocForward = velocForward AIvelocReverse = velocReverse AIaccelThrust = accelThrust