TripMineClass
Classlabel: "tripmine"
Class Tree: Entity->GameObject->Building->Mine->TripMine
Description:
Trip Mine is a Mine that works similar to ProximityMine, except when an Enemy gets close enough, instead of Detonating, it swaps itself with another GameObject Class.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->Building->Mine->TripMine
Description:
Trip Mine is a Mine that works similar to ProximityMine, except when an Enemy gets close enough, instead of Detonating, it swaps itself with another GameObject Class.
Default ODF Properties:
[MineClass]
lifeSpan = 1e30
ODF Properties:
-
[TripMineClass]
triggerRadius = 20.0f
suppressRadius = 50.0f
payloadName = ""
TeamFilter = 0
fireSound = ""