TripMineClass

Classlabel: "tripmine"

Class Tree: Entity->GameObject->Building->Mine->TripMine

Description:
Trip Mine is a Mine that works similar to ProximityMine, except when an Enemy gets close enough, instead of Detonating, it swaps itself with another GameObject Class.

Default ODF Properties:
[MineClass]
lifeSpan = 1e30

ODF Properties:
  • [TripMineClass]

    triggerRadius = 20.0f
    Radius at which an Enemy will trigger the mine.

    suppressRadius = 50.0f
    Radius which it will not trigger if a friendly unit is within.

    payloadName = ""
    ODF of the GameObject Class this turns into when Triggered.

    TeamFilter = 0
    Team Filter for this object. Valid values are: 0 = all teams, 1 = same team only, 2 = allies, 3 = enemies, 4 = not same team

    fireSound = ""
    Sound file played when this mine is Triggered.
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