TugClass
Classlabel: "tug"
Class Tree: Entity->GameObject->Craft->HoverCraft->Tug
Supported Animations:
Description:
Tug is a class that can Deploy to pick up other objects. Unlike BZ1/98R Tugs, the Tugs in BZ2 use a strong Magnetic Field to hold the objects. This means they can wiggle and sway when being held, and technically can be knocked loose with enough force.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->HoverCraft->Tug
Supported Animations:
- Deploy
Description:
Tug is a class that can Deploy to pick up other objects. Unlike BZ1/98R Tugs, the Tugs in BZ2 use a strong Magnetic Field to hold the objects. This means they can wiggle and sway when being held, and technically can be knocked loose with enough force.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 24 //TEAM_SLOT_UTILITY
needPilot = false
[CraftClass]
canRescue = false
Recommended AI Process:
aiName = "TugFriend"
aiName2 = "TugEnemy"
ODF Properties:
-
[TugClass]
dockSpeed 4.0f
fieldRadius = 20.0f
fieldOffset = 4.0f
Note: Inverse of Forward which means positive values are Backwards, and negative values are Forwards.
accelCenter = 0.0f
accelEdge = -50.0f
accelDrag = 10.0f
alphaDamp = 10.0f
alphaTrack = 20.0f
UseLiftSpring = true
CargoLiftSpring = 10.0f
RotateWithTug = false