TurretCraftClass
Classlabel: "turret"
Class Tree: Entity->GameObject->Craft->TurretCraft
Description:
TurretCraft is a strange combination of a Craft that behaves like a Building. This is why Gun Towers count as Craft instead of Buildings.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->TurretCraft
Description:
TurretCraft is a strange combination of a Craft that behaves like a Building. This is why Gun Towers count as Craft instead of Buildings.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 20 //TEAM_SLOT_GUNTOWER
powerCost = 1
buildRequire = "A"
buildSupport = "A"
needPilot = false
canSnipe = false
isAssault = true
isGrouped = false
needGroup = false
terrainBlendRadius = 3
Recommended AI Process:
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
ODF Properties:
-
[BuildingClass]
soundAmbient = ""
AmbeintSoundWhenUnpowered = false
bldEdge = ""
-
W = Wall
-
T = Terrain
- F = Tunnel
tunnelCount = 0
Tunnel Info is labeled "tunnel__...", where __ is the count. Starting at 00, and increment to 99. For each Tunnel Count:
tunnel00X0 = 0.0
tunnel00Z0 = 0.0
tunnel00Dx = 0.0
tunnel00Dz = 0.0
tunnel00Edge
-
W = Wall
-
T = Terrain
- F = Tunnel
tunnelClusterSize = 4.0f
justTerrain = false
justFlat = false
easyTunnels = false
ReplacesObject = false
AlignsToObject = false
-
W = Wall
-
[TurretCraftClass]
omegaTurret = 2.0f
alphaTurret = 5.0f
yawMin = -1e30
yawMax = 1e30
pitchFilter = 5.0f
powerName = ""
powerTap1 ... powerTap8 = ""
powerName1 ... powerName8 = powerName
AutoBuildTap1 ... AutoBuildTap8 = true
PoweredByTaps = true
DestroyTapsWithParent = true
detectRange = 200.0f
CanDemolish = true
CanAlliedCommanderDemolish = true
CanAlliedThugDemolish = false
CanAlliedThugUseTerminal = true