WalkerClass
Classlabel: "iv_walker" or "fv_walker"
Class Tree: Entity->GameObject->Craft->Walker
Description:
Walker is a Craft that requires feet pieces and has special Walking animations. It also has a Head piece that can swivel.
Default ODF Properties:
Recommended AI Process:
ODF Properties:
Class Tree: Entity->GameObject->Craft->Walker
Description:
Walker is a Craft that requires feet pieces and has special Walking animations. It also has a Head piece that can swivel.
Default ODF Properties:
[GameObjectClass]
categoryTypeOverride = 22 //TEAM_SLOT_OFFENSE
canSnipe = false
boxCollide = true
isAssault = true
Recommended AI Process:
aiName = "GechProcess"
aiName2 = "GechProcess"
ODF Properties:
-
[WalkerClass]
is13Walker = true
Walker12Type = -1
GroundInteractHeight = 0.2f
velocWalkFactor = 0.5f
alphaDamp = 3.0f
alphaTrack = 15.0f
pitchPitch = 0.25f
pitchThrust = 0.1f
velocForward = 4.0f
velocReverse = 3.0f
accelThrust = 6.0f
omegaTurn = 20.0f
velocJump = 10.0f
omegaTurnAttenuation = 0.2f
AI Only versions of physics settings. These default to their non-AI values:
AIalphaDamp = alphaDamp AIalphaTrack = alphaTrack AIpitchPitch = pitchPitch AIpitchThrust = pitchThrust AIvelocForward = velocForward AIvelocReverse = velocReverse AIaccelThrust = accelThrust AIomegaTurn = omegaTurn AIvelocJump = velocJump AIomegaTurnAttenuation = omegaTurnAttenuation
jumpSound = "jump.wav"
landSound = "land.wav"
stepSound = "step.wav"
splashSound = "splash.wav"
engineSound = "engthrst.wav"
headpiece = "head"
leftfootpiece = "lfoot"
rightfootpiece = "rfoot"
headYawRate = 200.0f
Note: This differs from all other Yaw/Pitch rate inptus which are Radians per second.
minHeadYaw = -80.0f
Note: This differs from all other Yaw/Pitch rate inptus which are Radians per second.
maxHeadYaw = 80.0f
Note: This differs from all other Yaw/Pitch rate inptus which are Radians per second.
headYawFilter = 10.0f
minHeadPitch = -30.0f
Note: This differs from all other Yaw/Pitch rate inptus which are Radians per second.
maxHeadPitch = 30.0f
Note: This differs from all other Yaw/Pitch rate inptus which are Radians per second.
headPitchFilter = 10.0f
CanWaterDamage = false
attackSpeed = topSpeed.
FRICTION_COEF = 0.35f
DeathTimer = 3.0f
ExplodeTimer = 0.4f