WeaponPowerupClass
Classlabel: "wpnpower"
Class Tree: Entity->GameObject->PowerUp->WeaponPowerup
Description:
Weapon Powerups can be used to allow an object to equip a Weapon.
Default ODF Properties:
ODF Properties:
Class Tree: Entity->GameObject->PowerUp->WeaponPowerup
Description:
Weapon Powerups can be used to allow an object to equip a Weapon.
Default ODF Properties:
[PowerUpClass]
soundPickup = "weapon.wav"
ODF Properties:
-
[WeaponPowerupClass]
weaponName = ""
RefreshWeaponOnly = false